Archive for July, 2006

A FUNNY WORD

Posted On : July 28th, 2006 by hoon

Patti Anklam, as is her marvelous way, weaves valuable threads leading to thought provoking places.

“Virtual” is a funny word for me right now, as I’m deep into writing Net Work, and the distinction virtual works for online communities as well as distributed communities, but there’s a difference and I’ve not yet found the right pair of words to signify the difference.

I don’t use “virtual” much but I might have the same problem if I did! It’s got the virtu; virtiiroot. Virtual rolls better than ‘temporary’ or ad hoc. In online lingo it refers to semblance, as in the virtual world resembles the real world. There’s a need for disambiguation here.

If we pose two polar qualities to better hinge the conception of the virtual, my initial choices would be: primary< -->secondary, and, similitude< -->analogy. The rich differentiation is found in the secondary/similitude and.or secondary/analogy. So, a real world virtual network could be secondary to, and similar, or, analogous to the primary network. Also, virtual networks in organizations tend to be spontaneous and this evokes for me their tacit in waiting and emergent status.
Her recent post got me wanderingwondering and it contains some valuable links about networks, communication and learning to explore.

RED AND BLUE

Posted On : July 22nd, 2006 by hoon

Eshu Elegba tale discovered at Tim Boucher’s Pop Occulture

Eshu was walking down the road one day, wearing a hat that was red on one side and blue on the other. Sometime after he departed, the villagers who had seen him began arguing about whether the stranger’s hat was blue or red. The villagers on one side of the road had only been capable of seeing the blue side, and the villagers on the other side had only been capable of seeing the red half. They nearly fought over the argument, until Eshu came back and cleared the mystery, teaching the villagers about how one’s perspective can alter a person’s perception of reality, and that one can be easily fooled. In other versions of this tale, the two tribes were not stopped short of violence; they actually annihilated each other, and Eshu laughed at the result, saying “Bringing strife is my greatest joy”.

RIGHT TO THE PLAYFUL HEART

Posted On : July 19th, 2006 by hoon

In my trolling for items of interest, I happened upon a terrific resource, the web site of Yannis Karaliotas. He’s an explorer and scholar with very similar affinities to my own. His paper, “The Element of Play in Learning” is among the many keepers at his site. The subtitle to the paper is “The Role of Synergetic Playful Environments in the Implementation of Open and Distance Learning”. Yup.

SCIENCE THAT STUDIES THE PROCESS OF KNOWING

Posted On : July 18th, 2006 by hoon

Yeah, What Bateson said.

From a Batesonian perspective, it is the way we classify, make distinctions, and make sense of things that is fundamental. If it is the distinctions we ourselves make that are causes, then it is how we process information and map the territory that explains. Within this framework, any explanation or scientific activity becomes fundamentally recursive. It follows that if the world of mental process is recursive, then our descriptions of it should also be recursive and address the multiple layers of mutual influence in any relationship. Once it is understood that recursiveness is fundamental to the development of a science of human interacting systems, “the focus of explanation shifts from the world of matter to the world of form” (Bochner, 1981, p. 74). There are always different orders of recursion and different ways of slicing things up. Every picture can tell a multiplicity of stories.

(more…)

NO DO-OVER

Posted On : July 12th, 2006 by hoon

Found under Blackfoot Creation and Origin Myths at D.S. Ashiliman’s brilliant, indexed resource of folklore.

Order of Life and Death

There was once a time when there were but two persons in the world, Old Man and Old Woman. One time, when they were traveling about, Old Man met Old Woman, who said, “Now, let us come to an agreement of some kind; let us decide how the people shall live.”

“Well,” said Old Man, ” I am to have the first say in everything.”

To this Old Woman agreed, provided she had the second say.

Then Old Man began, “The women are to tan the hides. When they do this, they are to rub brains on them to make them soft; they are to scrape them well with scraping tools, etc. But all this they are to do very quickly, for it will not be very hard work.”

“No, I will not agree to this,” said Old Woman. “They must tan the hide in the way you say; but it must be made very hard work, and take a long time, so that the good workers may be found out.”

“Well”, said Old Man, “let the people have eyes and mouths in their faces; but they shall be straight up and down.”

“No,” said Old Woman, “we will not have them that way. We will have the eyes and mouth in the faces, as you say; but they shall all be set crosswise.”

“Well,” said Old Man, “the people shall have ten fingers on each hand.”

“Oh, no!” said Old Woman. “That will be too many. They will be in the way. There shall be four fingers and one thumb on each hand.”

“Well,” said Old Man, “we shall beget children. The genitals shall be at our navels.”

“No,” said Old Woman, “that will make childbearing too easy; the people will not care for their children. The genitals shall be at the pubes.”

So they went on until they had provided for everything in the lives of the people that were to be. Then Old Woman asked what they should do about life and death.

Should the people always live, or should they die? They had some difficulty in agreeing on this; but finally Old Man said, “I will tell you what I will do. I will throw a buffalo chip into the water, and, if it floats, the people die for four days and live again. But, if it sinks, they will die forever.”

So he threw it in, and it floated.

“No,” said Old Woman, “we will not decide in that way. I will throw in this rock. If it floats, the people will die for four days. If it sinks, the people will die forever.”

Then Old Woman threw the rock out into the water, and it sank to the bottom.

“There,” said she, “it is better for the people to die forever; for, if they did not die forever, they would never feel sorry for each other, and there would be no sympathy in the world.”

“Well,” said Old Man, let it be that way.”

After a time Old Woman had a daughter, who died. She was very sorry now that it had been fixed so that people died forever. So she said to Old Man, “Let us have our say over again.”

“No,” said he, “we fixed it once.”

Source: Clark Wissler and D. C. Duvall, Mythology of the Blackfoot Indians (New York: Anthropological Papers of the American Museum of Natural History, 1908), v. 2, part 1, pp. 19-21.

FUTURE CREATIVITY

Posted On : July 7th, 2006 by hoon

From NESTA FutureLab, a long report, Literature review in creativity, new technologies and learning, Avril M. Loveless, School of Education, University of Brighton about the technological support of Creativity. No short paper can do justice to a field as expansive as creativity, but its cognitive/constructive-oriented overview is excellent. (I highly recommend the small link to the Acrobat version.) The NESTA FutureLab site map gives you an idea about the group’s advanced commitments and research.